Our project has come to an end to and to mark it, we had our final sprint retrospective in which we would reflect on what […] Read More
Category: Co-Creative Design & Development Practice GDD730
To ensure the smooth running of this project, all members of the Cake is a Lie team drafted a team charter, which covered each of […] Read More
Part of this project involves evidence of rigorous market research to show that we have identified our target audience. This is an area which we […] Read More

To allow the player to easily select between each of the three abilities as they unlock them, the team has agreed to include an on-screen […] Read More

This post is likely going to be pretty long as I will be documenting all of my progress on the second level of Construct. This […] Read More

I have been designing a logo for our game, which will be visible in the main menu, as well as any promotional/marketing material that we […] Read More

In this post, I shall cover the mock pitch that we held on Tuesday, which was done so that we could gain initial feedback that […] Read More
I had a talk with Mary, our UX designer to discuss the menu design (Tenney, M., and Waters, J., 2021.). We both agreed to collaborate […] Read More

This is the second post I will be making. In the run up to the mock pitch on Tuesday, Luke Perry and I liaised (Perry, […] Read More

Here is the first of several posts I will be making this week in fairly quick succession. I have fallen somewhat behind with blogging as […] Read More