Rapid ideation

As the Pong/Breakout game is taking longer than expected, I have decided to take a break from it and move onto work for this week 3 which is themed around ‘Rapid Ideation’.  I will continue to document the progress for my game, alongside the work I produce for the rapid ideation week.

As there may be some alternation between different categories of work, I will make sure I will tag them accordingly to make it easier for you, the reader, to follow.  Additionally, I have added a function that allows you to filter posts by the week they are linked to; this can be done in the ‘Week by week’ block to the right of this post.

I have looked through all the materials for Rapid Ideation this week (Flex.falmouth.ac.uk. 2021) and the irony is that the work I did for the Pong/Breakout game probably has more relevance to this week than last week.

For this week, I will learn about different methods of rapid ideation, which allow me to generate ideas in a short amount of time, but also means of executing these ideas.  I will also learn about prototyping and the role it plays in generating ideas for creative artefacts as well as the generation of creative artefacts.  I will also consider numerous methods of prototyping, which produce different results.

The challenge for this week is to take a piece of work or an aspect of a piece of work I find interesting and then ‘reverse engineer’ them, which means to take them apart and find out how they work, as well as the design theory behind them.  I will then create prototypical representations of my chosen artefact, using various prototyping methods.

References

Flex.falmouth.ac.uk. 2021. Week 3: Introduction. [online] Available at: <https://flex.falmouth.ac.uk/courses/911/pages/week-3-introduction?module_item_id=49150> [Accessed 8 February 2021].

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