Rapid Ideation Session Day 14: Final round-up

I have spent the past hour or so trying to get some moving platforms to work in my level so that they carry my character across the scene. I decided to follow a YouTube tutorial and start from scratch so that I could follow it (Xlaugts, 2019). The solution proposed mostly involved writing a script that would transform the position between two selected spots in the scene. However, I could not get this to work. It could be that the code I have written clashes with a lot of the previous code.

I am now going to leave this project as it is but I have produced this video to summarise all of the progress I have made on my game.

The rapid ideation session comes to an end at the next seminar which is 1 hour and 10 minutes from now. I am a little bit disappointed that I did not make as much progress as I would have liked to but I do recognise that I have learnt and developed from this progress and that the failure I encountered in this project will guide me in the future.

After tonight’s seminar, I am going to write two more posts to close off this rapid ideation session. The first will be a Sprint Review in which I will weight up the progress I made during this project against the goal I set for myself. The second will be a Sprint Retrospective, in which I will attempt to address the following three questions:

  • What went wrong?
  • What went well?
  • What could be improved?

These two posts will be done in line with the Agile / Scrum method that I have attempted to utilise over the course of these two weeks – even if, as time has gone by, I moved away from many of the core processes of Agile / Scrum. I will also attempt to analyse how useful this methodology has been during this particular rapid ideation session and I will reflect on how it could better serve me in subsequent projects.

References

Xlaugts, 2019. Unity 2D Moving Platform Tutorial.

Available at: <https://www.youtube.com/watch?v=8aSzWGKiDAM> [Accessed 3 March 2021].

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