I have modelled the teeth for the Curupira (Blender, 2021). The tutorial instructed me to model these separately (Lile, D., 2020).
I started by modelling the gums using a polygon cube and I extruded the faces until they went around the circumference of the character’s mouth.
To model the teeth, I used this image as reference.
I modelled the incisiors, canine and molars of the upper jaw. using polygon cubes which a scaled down and then used the edge loop tool to create the shape. I also applied subsivision surfaces.
To make my character more interesting, I made his canine teeth sharper by reducing the size of the bottom edge loop.
Rather than model every single tooth, I modelled all teeth on the left side of the mouth and then I applied a mirror modifier to make the teeth mirror on the other side to create a jaw.
I then duplicated this jaw and I mirrored it on the Z axis to create the lower jaw.
I combined both sets of teeth so that they became to single models as opposed to several individual models.
This was fairly challenging as I had to model using a reference of teeth and I also had to ensure that the teeth and entire jaw was the correct size and shape for the head. This took a lot of trial and error.
After I had modelled the teeth, I brought them into the head model.
After this stage, I moved onto the eyes again and I used edge loops around the eyes to thicken the area out. There were some small gaps within the eye hole which I fixed by extruding edges and pulling them inside the head so that these were covered up. I have used edge loops to create the foundations of an eyelid. I will likely build upon this further during the blend shape stage.
According to the tutorial, the next stage will be to create his body and I will be documenting this across the next set of posts.
Blender Foundation. 2021. Blender (2021). [Software]
Github, Inc. 2021. Github Desktop (2021). [Software]
Lile, D., 2020. Blender 2.8 Character Creation | LinkedIn Learning, formerly Lynda.com. [online] LinkedIn Learning. Available at: https://www.linkedin.com/learning/blender-2-8-character-creation/ [Accessed 14 March 2021].