Chasing

I have now added some more functionality to the AI of the enemies that means they can chase the player character when they see them (Unreal Engine, 2021 and Virtus, 2018).

This was done using the AI MoveTo node in the Enemy AI’s blueprint, along with a Pawn Sensing component, which effectively allows the Enemy to see.

The result is that when the player character enters the enemy’s field of view, the enemy runs to the player character.

This still needs a lot more work but here is my progress.

References

2021. Unreal Engine. Epic Games.

Virtus, 2018. Creating a Role Playing Game – Unreal Engine 4. Available at: <https://www.youtube.com/playlist?list=PLL0cLF8gjBpqA8DcrhL_O9kD4jsUqhDR6> [Accessed 16 February 2022].

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