What went well?
I have begun the implementation of the quest and gameplay for the prototype and I was able to source assets externally in order to help me do this in good time. I implemented a dialogue system and I created a combat system.
What went wrong?
I wanted to model some of my own assets, but I realised that time had run out to do this as I need to prioritise implementing gameplay.
What could be improved
I need to do what I can to implement gameplay. The dialogue for non-player characters needs to be refined. I need to find sound effects and music to enhance the game.