The project is now at an end and this is the final sprint retrospective. In this post, I will reflect upon what went well, what went wrong and what could be improved for the project as a whole.
What went well?
I succeeded in producing a complete and largely working game prototype that showcases some of the gameplay, as well as the core mechanics. I used third party assets to build the game and effectively communicate the narrative
What went wrong?
What could be improved