End of Sprint 6: Sprint Retrospective

The project is now at an end and this is the final sprint retrospective. In this post, I will reflect upon what went well, what went wrong and what could be improved for the project as a whole.

What went well?

I succeeded in producing a complete and largely working game prototype that showcases some of the gameplay, as well as the core mechanics. I used third party assets to build the game and effectively communicate the narrative

What went wrong?


What could be improved


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