Picking up loot

I am continuing to use Virtus’ tutorial (Virtus, 2018) to build the RPG mechanics in Unreal Engine (Unreal Engine, 2021) and I am finding I have made a lot of progress.

In this video, I talk about how I created a functionality that allows the player character to gain coins when they pick up a bag that is left by a defeated enemy. I also talk about how I made the user interface that displays details of this, as well as making the mouse cursor visible when required.

I need to create a similar functionality for inventory items such as weapons or quest-specific objects, but before I do that, I will need to put Virtus’ tutorial on hold once more to find out from other sources how I create two mechanics that are vital to how this game works – player character interaction with NPCs, stats and enemies that attack back.

References

Unreal Engine. Epic Games.

Virtus, 2018. Creating a Role Playing Game – Unreal Engine 4. Available at: <https://www.youtube.com/playlist?list=PLL0cLF8gjBpqA8DcrhL_O9kD4jsUqhDR6> [Accessed 27 March 2022].

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