As one of this week’s challenge activities, I need to address some questions regarding the scope for the game (Week 2: Challenge Activity – Game Outline, n.d.).
What is the scope of the game?
I am going to develop at least one quest of this game as a verical slice that is part of a bigger game. I want to teach myself Unreal Engine so that I can build my game using it. I intend to block out my game using the assets that are built into Unreal Engine and I also intend to use Blueprints to help me program the game. When the game functional and playable, I will replace all the assets with my own, which I will model in Blender.
How many hours do you think it would take to produce or source each element of the game?
I still do not know how to properly scope for a game but here are some estimates which are based on how confident I am in each of these areas.
|Element||Estimated number of hours|
Which parts would you produce yourself, and where can you use premade assets?
|Element||Produce myself or source from somewhere else||Description|
|Game art||Combination of assets I produce myself and source from elsewhere||I want to become more proficient in Blender so I will model several of the player and non-player characters myself. I would also like to model the environment and various items in the game but this will depend on how I am doing for time|
|Programming||Produce myself||I am not a confident programmer, but I cannot really source this from elsewhere. I intend to use Blueprint visual scripting to program my game. I will take advantage of various tutorials in order to do this.|
|Story||Produce myself (but will draw inspiration from mythology)||The story is based around a character from Irish mythology and the game’s narrative will draw heavily from this. However, the story itself is original and written by me.|
|Animation||Produce myself||I will produce the animation for the characters and environment. I will need to decide whether to make these animations in Blender and transfer them over or animate directly in Unreal Engine, so I need to do some research on the animation workflow for Unreal Engine|
|Level design||Produce myself||I will design the levels and block them out using Unreal Engine|
|Sound design||Source elsewhere||I will source royalty free music and sound effects from online|
Learn.falmouth.ac.uk. n.d. Week 2: Challenge Activity – Game Outline. [online] Available at: <https://learn.falmouth.ac.uk/courses/251/discussion_topics/4479?module_item_id=13019> [Accessed 2 February 2022].