As one of this week’s challenge activities, I need to address some questions regarding the scope for the game (Week 2: Challenge Activity – Game Outline, n.d.).
What is the scope of the game?
I am going to develop at least one quest of this game as a verical slice that is part of a bigger game. I want to teach myself Unreal Engine so that I can build my game using it. I intend to block out my game using the assets that are built into Unreal Engine and I also intend to use Blueprints to help me program the game. When the game functional and playable, I will replace all the assets with my own, which I will model in Blender.
How many hours do you think it would take to produce or source each element of the game?
I still do not know how to properly scope for a game but here are some estimates which are based on how confident I am in each of these areas.
Element | Estimated number of hours |
Game design | 40 |
Programming | 40 |
Narrative design | 5 |
Art Direction | 60 |
Animation | 10 |
Level design | 20 |
Sound design | 5 |
Which parts would you produce yourself, and where can you use premade assets?
Element | Produce myself or source from somewhere else | Description |
Game art | Combination of assets I produce myself and source from elsewhere | I want to become more proficient in Blender so I will model several of the player and non-player characters myself. I would also like to model the environment and various items in the game but this will depend on how I am doing for time |
Programming | Produce myself | I am not a confident programmer, but I cannot really source this from elsewhere. I intend to use Blueprint visual scripting to program my game. I will take advantage of various tutorials in order to do this. |
Story | Produce myself (but will draw inspiration from mythology) | The story is based around a character from Irish mythology and the game’s narrative will draw heavily from this. However, the story itself is original and written by me. |
Animation | Produce myself | I will produce the animation for the characters and environment. I will need to decide whether to make these animations in Blender and transfer them over or animate directly in Unreal Engine, so I need to do some research on the animation workflow for Unreal Engine |
Level design | Produce myself | I will design the levels and block them out using Unreal Engine |
Sound design | Source elsewhere | I will source royalty free music and sound effects from online |
References
Learn.falmouth.ac.uk. n.d. Week 2: Challenge Activity – Game Outline. [online] Available at: <https://learn.falmouth.ac.uk/courses/251/discussion_topics/4479?module_item_id=13019> [Accessed 2 February 2022].