I have come to the end of yet another project during this course and with that, I have also come to the end of the […] Read More
Tag: Reflective domain: Cognitive
We are required to submit a prototype for our game Woodland Chaos. Our game has limited playability; however, we have created two builds for the […] Read More
Tomas and I have begun constructing scenes that will appear in the Woodland Chaos game. We agreed that I would build the woodpecker scene, Tomas […] Read More
In my last post, I went through all of the UI design that I had done. I also finished my post by outlining some things […] Read More
Firstly, we have decided that we have come up with a name for the forest. It will be called the Progen Forest. We got this […] Read More
We have decided to work on this game under the working tile of Woodland Chaos and we will refer to the game as such until […] Read More
Here is an outline of how we plan to market our game and raise awareness about our game. I have used Gamasutra’s template to help […] Read More
Tomas and I have been working together to figure out the exact mechanics of our game (Korec, T and Waters, J. 2021.). These can be […] Read More
For this week’s assignment, we needed to create a Lean Canvas to identify how viable it will be to create our game in a way […] Read More
This post is likely going to be pretty long as I will be documenting all of my progress on the second level of Construct. This […] Read More