What did I do yesterday? I drew some designs for some levels to go in my game. What do I intend to do today? I […] Read More
Tag: Development Practice Week 5: Reflection
So the amount of days of this rapid ideation session are into double figures. This is the tenth day of the rapid ideation session. I […] Read More
What did I do yesterday? I read up on the best practices of level design from a book called Level Up: The Guide to Great […] Read More
This post will not be so much concerned with the designing of levels but just the technicality of setting them up in Unity (Unity, 2021). […] Read More
What did I do yesterday? I started drawing tiles that I could use to create levels. I was intending to build an actual level but […] Read More
What did I do yesterday? I applied character animation to the player character sprite. It can now run, jump and has a bit of movement […] Read More
It has been a while since I have made a post that does not begin with ‘Rapid Ideation Session Day…’ in the title, but I […] Read More
I have continued building my game and more specifically the player character sprite. Yesterday, I created a very rudimentary sprite, which was little more than […] Read More
What did I do yesterday? I started building the foundations of my game. I build the start of a basic game level, which has a […] Read More
I started today with a lot of anxiety about how I was going to complete this game that I set out to finish. In this […] Read More