I have now finished the game prototype for Púca. Since my last post, I have implemented a main menu, complete with credits and a preface […] Read More
Tag: Game Development: Narrative Design
For the beginning of this sprint, I have decided to remove the upper limit of 4 tasks I have imposed. This deviates from the Kanban […] Read More
In this post, I will write up my idea for the quest that I will use to showcase my game’s mechanics in the demo. I […] Read More
A man wakes up on the beach on a rural island. He has no recollection of who he is, what happened before this point or […] Read More
The second sprint has now started. I am starting to consider that sticking to 3 tasks only in a sprint is too stringent for this […] Read More
What went well? I have worked out the mechanics for my game. I have taken standard mechanics that are used in both computer based and […] Read More
While I feel I have worked out my game concept and how it will unfold, there are several questions that I still want to address […] Read More
As one of this week’s challenge activities, I need to address some questions regarding the scope for the game (Week 2: Challenge Activity – Game […] Read More
As one of this week’s tasks, we are required to assess our game according to set of 18 criteria which will indicate how the game […] Read More

As I mentioned in my last game post, I have been trying to weigh up which game engine I should use for my game as […] Read More