This is the final sprint review of the project. I am going to weigh up the progress I made during this sprint and indeed the […] Read More
Tag: Game Development: Programming
I have now finished the game prototype for Púca. Since my last post, I have implemented a main menu, complete with credits and a preface […] Read More
In this post, I am going to weigh up the progress I made during Sprint 5 against the two SMART goals that I have established […] Read More
I have made this video to showcase all of the progress I have made so far with the building of the level, but also as […] Read More
I have implemented a combat system for the game, which although buggy, still works. I did not use a tutorial for this but instead I […] Read More
I have now added a dialogue function to my game prototype, meaning that the player character can interact with non-player characters (Unreal Engine, 2021). This […] Read More
Tasks completed during last sprint None Tasks being carried over to this sprint from last sprint Building RPG mechanics Implementing quest UI Design Tasks being […] Read More
In this post, I am going to weigh up the progress I made during Sprint 4 against the two SMART goals that I have established […] Read More
I am continuing to use Virtus’ tutorial (Virtus, 2018) to build the RPG mechanics in Unreal Engine (Unreal Engine, 2021) and I am finding I […] Read More
Since I have finally established my shapeshifting mechanic, I have returned to using Virtus’ tutorial (Virtus, 2018) on building an RPG in Unreal Engine (Unreal […] Read More