I have now created the tileset for the ground. I made this using Photoshop (Adobe Photoshop, 2021). This was originally going to be made by […] Read More
Tag: Reflective domain: Procedural
Tomas and I have begun constructing scenes that will appear in the Woodland Chaos game. We agreed that I would build the woodpecker scene, Tomas […] Read More
I have now created some of the sprite sheets for characters within the game and I have finally begun work in Unity (Unity, 2021). Along […] Read More
In my last post, I went through all of the UI design that I had done. I also finished my post by outlining some things […] Read More
Tomas and I have spoken (Korec, T and Waters, J. 2021. ) and we agree that we need to start taking the UX design for […] Read More
Firstly, we have decided that we have come up with a name for the forest. It will be called the Progen Forest. We got this […] Read More
Here is the first scene I have drawn up for our game. This is the workshop that the woodpecker will occupy. I drew this in […] Read More
Here is the design for the squirrel, one of the characters the owl comes across in one of the tasks. This design is not as […] Read More
We have decided to work on this game under the working tile of Woodland Chaos and we will refer to the game as such until […] Read More
I have just submitted my business plan for the first assignment of this unit. If you would like to have a look, you can view […] Read More